Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Monday, June 3, 2013

Monday, August 20, 2012

Ridley Update

Wow it's been a busy few weeks.  Haven't really made any progress on anything to be able to post anything.  But I have finally got a tablet, and have been working on Ridley fully for the past few days... Found out how unstable Blender is when it comes to sculpting and creating and exporting normals, so I had to ditch it, and continue in Mudbox.  Here is some progress!







Friday, November 18, 2011

Rave Girl Turnaround

This is a character I made using Maya for the base model, then I used Zbrush for sculpting detail and painting.

Tuesday, October 18, 2011

Peachboy & Ogre Turn arounds

I forgot to post these earlier

A turn around for my lead character of my senior project



A turn around for the Ogre in my Senior Project