Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Monday, June 3, 2013

Thursday, May 30, 2013

European Bakery Occlusion render Progress




Some more progress renders of the European bakery short.  Working on cleaning up some models, and just got the cake first draft done.

Thursday, May 16, 2013

New Blender Test

New Blender test.  Was bored while rendering at work today and decided to get more familiar with hotkeys, and this happened after some more tweaking at home.  Needed to work on the lips... They kept looking like duck lips. -____-


 Another hour in. Got rid of some edge loops with the head, and not a big fan of the ear :/


Thursday, May 9, 2013

Bakery Assets







Modeling some things for a European Bakery short a few people and I are working on.  So excited! More posts soon to come :)

Phone Turn Around







I have been meaning to make a phone, and some more realistic electronic devices for a while, but I just recently was able to make on.  I just used my Droid 4 as the model.  It took me around 6 hours to do.

Sunday, April 28, 2013

Old Lady Model

(Did not draw this)

I got to model a character for the fist time in a little while for a friends senior project.  It was pretty fun and relaxing to not deal with programs crashing while animating.  The nice turn around I got helped allot too!

Wednesday, August 22, 2012

Ridley WIP 8/22/12

Getting further ahead some more!  Almost done I think.  I re-textured parts of the armor so its more finalized to a point that I like it. I will probably try making it match his leg armor more.  I also textured the wings really quick for a start to see how everything is going to look together.  Also got some feet to show that I haven't posted very well yet.






Monday, August 20, 2012

Ridley Update

Wow it's been a busy few weeks.  Haven't really made any progress on anything to be able to post anything.  But I have finally got a tablet, and have been working on Ridley fully for the past few days... Found out how unstable Blender is when it comes to sculpting and creating and exporting normals, so I had to ditch it, and continue in Mudbox.  Here is some progress!







Thursday, July 26, 2012

Ridley WIP

Man I was not expecting to be this busy right after college...  This is taking way longer than it should, But here is some test renders of the WIP of Ridley



Thursday, June 7, 2012

Ridley Update

Well, this week has consistently stayed busy with the summer job at Games That Work and all the preparation to remember what I am doing with all my projects in progress.  But I finally had some time tonight to work on the wings of Ridley in Blender.  I still think Blender is pretty awesome, but the more I want to work as fast as I can in Maya, the more I get irritated with the little difficulties and changes in blender.

Friday, June 1, 2012

Wake: Monster turn around





Here is a turn around for the monster I helped model and texture for Wake

Wednesday, May 16, 2012

Ridley WIP



Work in progres for Ridley.  I need to work on making him more realistic, or scary.

Projects update: Blender modeling

I am currently trying to learn Blender, and I am starting off with the modeling aspect of it.  So far the sculpting and the dynamics I have played around with really quick have been really easy and awesome.  I am getting used to the modeling a lot, but I am still far from being as quick at modeling as I am in Maya.  To help force me get more comfortable with modeling in Blender, I am doing my next modeling project entirely in blender.  I am working on modeling Ridley.  I will have an update of the base block out later today hopefully.  For now, here are pictures I am looking at for reference.



Sunday, February 5, 2012

Photo realistic lighting project

I entered a photo realistic lighting class in hope of improving my lighting skills drastically.  So far I'm not doing as well as everyone else in the class, but i can definitely see myself improving from when I tried lighting the few times before.  Here is the final render.  Ill probably make a video later of the process I went threw to make this.

Thursday, January 26, 2012

Old Senior Project Render tests

These are some render tests I did with the old art assets. I was playing around with rendering in Passes to see what i could do with that.