Monday, August 20, 2012

Ridley Update

Wow it's been a busy few weeks.  Haven't really made any progress on anything to be able to post anything.  But I have finally got a tablet, and have been working on Ridley fully for the past few days... Found out how unstable Blender is when it comes to sculpting and creating and exporting normals, so I had to ditch it, and continue in Mudbox.  Here is some progress!







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