Showing posts with label Blender. Show all posts
Showing posts with label Blender. Show all posts

Thursday, May 16, 2013

New Blender Test

New Blender test.  Was bored while rendering at work today and decided to get more familiar with hotkeys, and this happened after some more tweaking at home.  Needed to work on the lips... They kept looking like duck lips. -____-


 Another hour in. Got rid of some edge loops with the head, and not a big fan of the ear :/


Monday, August 20, 2012

Ridley Update

Wow it's been a busy few weeks.  Haven't really made any progress on anything to be able to post anything.  But I have finally got a tablet, and have been working on Ridley fully for the past few days... Found out how unstable Blender is when it comes to sculpting and creating and exporting normals, so I had to ditch it, and continue in Mudbox.  Here is some progress!







Thursday, June 7, 2012

Ridley Update

Well, this week has consistently stayed busy with the summer job at Games That Work and all the preparation to remember what I am doing with all my projects in progress.  But I finally had some time tonight to work on the wings of Ridley in Blender.  I still think Blender is pretty awesome, but the more I want to work as fast as I can in Maya, the more I get irritated with the little difficulties and changes in blender.