Thursday, June 7, 2012

Ridley Update

Well, this week has consistently stayed busy with the summer job at Games That Work and all the preparation to remember what I am doing with all my projects in progress.  But I finally had some time tonight to work on the wings of Ridley in Blender.  I still think Blender is pretty awesome, but the more I want to work as fast as I can in Maya, the more I get irritated with the little difficulties and changes in blender.

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