Showing posts with label ogre. Show all posts
Showing posts with label ogre. Show all posts
Monday, February 20, 2012
Thursday, January 26, 2012
New render tests
I pretty much started over over Christmas break on everything except for peachboy and the Ogre. Here are some tests style frames I'm looking into.








Old Senior Project Render tests
These are some render tests I did with the old art assets. I was playing around with rendering in Passes to see what i could do with that.
Tuesday, October 18, 2011
Peachboy & Ogre Turn arounds
I forgot to post these earlier
Senior Project update_Ogre




These are some close up renders of my Ogre. There are random spots that look messed up where I'm not sure what happened. I used some sub-surface scattering effects that my friend Bianca taught me real quick
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